Posted by Graphic Speak - The arrival of the Cesium for Unreal plug-in is fairly recent. It was announced last March and became officially available in April 2021, but the ability to work with large geospatial models in the Unreal game engine is a snowball rolling downhill. The alliance between Cesium and Unreal means that the Unreal Engine supports the open format 3D Tiles pioneered by Cesium, which opens up new possibilities for companies bringing their data into Unreal to create compelling visualizations.
The Cesium for Unreal enables AEC companies to use geospatial data. The ability to stream that data into the digital environment lets users create huge worlds or draw on geospatial data to envision and experience large-scale projects in context.
In addition, there are other alternatives for getting CAD models into geospatial models. For instance, CADtoEarth, developed by software services developers AMCBridge, has translation tools for popular CAD programs. The models can be uploaded directly from a supported CAD program into Cesium and it’s also possible to import a chunk of Cesium’s world model into the model within the CAD application, align it with the model, and export the combined data back to Cesium. AMCBridge calls CADtoEarth a technology demonstration because their business is primarily developing tools for customers’ specific projects. The tools can be found on AMCBridge’s site, and also as plug-ins for supported products and AMCBridge is available to develop custom applications for customers.
Check the full article in Graphic Speak News.